Who am I?

I have been specializing and working in game audio since 2014. During my time in the industry I have shipped and directed the audio vision on many projects ranging from casual mobile experiences to larger scope console titles across all current major platforms.

I have worked to create more and more detailed and immersive audio experiences. I treat each new project as an opportunity, to not only break new ground but to develop my skills to the next level. Whether it be music or sound effects my goal to provide the players with an unforgettable experience.

Awards:

The picture is of the award I won for the sound department at Big Blue Bubble in 2019. The award is for Best Musical Composition at the Montreal Independent Game Awards, for the music I wrote on the action platformer Foregone.

Field Recordings:

When I am not in the studio, I grab my recording rig and microphones and head out into the wild. This is where I feel free. Field Recording is one of my greatest passions as a sound designer. I have been extremely lucky as I get to capture unforgettable sounds and locations. I have had the privilege to record high end cars, debris, firearms and breathtaking ambiances.