No More Room In Hell 2

No More Room In Hell 2 is a project done by Torn Banner Studios. The project uses Unreal and Wwise for the core backbone of the audio systems. My contribution for this project was vast. I edited, processed and implemented into Wwise and Unreal 35 thousand dialogue audio files. Not just for players but also the zombies players would face in the game. I helped develop these systems with the team’s Audio Coder to accomplish this. When not working on V.O for players or zombies, I created many of the games melee weapon sounds, player foley, gun foley and of course unique equipment and interactable. Such as the Pipe bombs, Proximity Mines, Generators, Pills, Gene Therapy gun and much more.

When I was not doing all the above I was creating core documentation for the team and other audio developers on the project, working with other departments to achieve audio needs so things met deadlines, and mentored and helped junior sound designers.

 
 
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